There are greater risks, perhaps, but also much greater rewards-few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. Some fighters feel drawn to use their training as adventurers. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters. Most of these troops are relatively untrained soldiers with only the most basic combat knowledge. Not every member of the city watch, the village militia, or the queen’s army is a fighter. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Likewise, a fighter is adept with shields and every form of armor. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Well-Rounded Specialistsįighters learn the basics of all combat styles. And they are well acquainted with death, both meting it out and staring it defiantly in the face. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings-as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. His opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.Īll of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses.Ī gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight-and his own tactical advantage. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.Ī dwarf in chain mail interposes his shield between the ogre’s club and his companion, knocking the deadly blow aside. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. It’s made clear why some of these creatures want Carnage returned to normal, and others don’t, but we barely know this world and how it functions to understand which side is right or wrong.ĭemon Wars: The Iron Samurai is a good start to a story about spirits in conflict, melding Marvel and Japanese folklore in intriguing ways.Create your free Character Fighter Class DetailsĪ human in clanging plate armor holds her shield before her as she runs toward the massed goblins. You end up rolling with the story, but in multiple cases, more could be done to explain or set up who these characters are and why they act the way they do. The main conflict established in this issue involves helping a demon Carnage and returning him to his full power, but it’s strange to see the Iron Man samurai attack with little thought. The page previewed above, however, is a showstopper for sure. There are fewer wow-factor panels and pages, however, but there’s no mistaking there’s nothing else like this visually in comics today. The sequential storytelling aspect is a little less abstract here, and it’s clear Momoko is getting strong in that aspect. The art continues to be beautiful in Momoko’s watercolor style. Add the fact that there is only a loose connection to Marvel, and this story doesn’t draw you in very easily. What has become a recurring element of Momoko’s world is that this narrative can feel impenetrable and hard to understand. Davisson has these characters speaking in an old-world, almost medieval style, which adds a layer to the character work as well. One example in one scene has white captions hanging in a panel of complete darkness, framing Mariko’s head. The dreamlike quality of the narrative is strong thanks to Davisson’s dialogue and captions, while Maher supplies equally dreamlike captions. This first issue continues to be co-scripted by Zack Davisson with letters by Ariana Maher.
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